Skip to content
UXE Award
Grand Prix · Interaction DesignEditors’ ChoiceDistinction · Interaction & Feedback

Meridia

Every line. One gesture.

Visit website

Overall UXE Score

9.16

18 jurors · +0.9 vs season average

Meridia transit app showing departures, a route map and a digital pass
Recognition
Editors’ Choice
Recognized
9 Feb 2026
Season
Quarter 1, 2026
Studio
Studio Kanso, Tokyo
Categories
Interaction Design · Mobile Experience · Consumer
Platforms
iOS, Android, Web

01/Overview

A transit companion that collapses route planning, live departures and ticketing into a single, glanceable flow built for crowded platforms.

Meridia starts from a simple observation: people use transit apps standing up, holding a bag, in a crowd, with ten seconds to decide. The whole product is organised around that moment.

A single sheet carries the journey from planning to boarding. Swipe up for alternatives, down for the live map; the pass lives one gesture away and works offline in tunnels.

Line colours and station numbering follow the operators’ own wayfinding, so what people see on screen matches the signs above their heads.

Client
Metropolitan Transit Alliance · Public transport
Audience
Daily commuters and first-time visitors on a 13-line metro network
Industry
Mobility & Travel
Platforms
iOS, Android, Web
Status
Live since November 2025
Markets
Japan
Languages
4 — Japanese, English, Korean, Simplified Chinese

02/Honors

Recognized by the editors. Awarded by the jury.

Recognition

Editors’ Choice

The editors’ highest recognition, for work that changes how its category should be designed.

Conferred by the editors on 9 Feb 2026 · minimum UXE 8.5

Distinctions

  • Distinction · Interaction & Feedback

    Interaction & Feedback scored 9.3 — the bar is 9.0.

Awards · Quarter 1, 2026

Season results

Results announced 15 Apr 2026 by the category juries.

03/Jury verdict

In the jury’s words.

Meridia understands where it is used — on a platform, one-handed, in a crowd. It is the most context-aware product the jury has seen this year.

Amara Nwosu

Design Director, Kestrel & Vale · United Kingdom

On behalf of 18 jurors

04/Score breakdown

How the jury scored it.

Overall UXE Score+0.9 vs Q1 2026 average
9.16
Strongest criterionUsability
9.4
Jury agreementaverage spread ±0.36
Moderate
Jurorsof Q1 2026’s panel
18
UsabilityIAUIInteractionPerformanceA11yLearnability
UXE Fingerprint · scale 5–10 from center
CriterionScorevs avg
  1. Usability

    Can people complete what they came to do — efficiently, confidently and without error?

    Jury noteEvery critical task completes with one hand and at most two taps.

    9.4+1.1
  2. Information Architecture

    Is content organized, labeled and navigable in the way people actually think?

    9.2+1.1
  3. UI & Consistency

    Is the visual language coherent and purposeful across every screen and state?

    9.1+0.3
  4. Interaction & Feedback

    Does every action respond clearly, promptly and meaningfully?

    Jury noteHaptic countdowns and a persistent sheet make state visible without looking.

    9.3+0.8
  5. Performance

    Does it feel fast — perceived and measured — on real devices and networks?

    Jury noteSolid, though map tiles on congested networks can lag behind the sheet.

    8.9+1.1
  6. Accessibility

    Can everyone use it, including people relying on assistive technology?

    9.0+1.2
  7. Learnability

    How quickly does a first-time user become a confident one?

    9.2+1.0

Scores are the mean of 18 jurors. Ticks mark the Q1 2026 average across 4 recognized projects.

05/The jury

18 ballots

Every vote, on the record.

Each juror scored Meridia independently, from 1 to 10 on every criterion. Nothing is weighted by seniority and no score is discarded — the published result is simply their mean.

Score distributionJury agreement moderate · highest single score 10.0 (Learnability)

One juror Jury mean

Individual jury votes for Meridia, highest overall first
JurorUsabIAUIInterPerfA11yLearnOverall
Freya HolmPrincipal Researcher, Salt Research · DK9.89.69.59.79.58.99.49.49
Amara NwosuVerdictDesign Director, Kestrel & Vale · GB9.59.39.19.79.39.310.09.46
Priya RamanHead of Product Design, Tessera Cloud · IN9.69.59.59.09.59.29.89.44
Mateo ÁlvarezInteraction Designer, Lumbre · MX9.68.89.69.59.69.49.19.37
Ravi MenonWeb Performance Engineer, Quickline · SG9.99.48.89.78.79.49.59.34
Min-jun ChoDesign Lead, Seoul Form · KR10.09.29.08.99.19.39.49.27
Kwabena AsanteService Design Lead, Adinkra Digital · GH9.58.99.29.29.09.19.69.21
Sofía MarínAccessibility Lead, Clarosol · ES9.29.18.79.29.29.69.39.19
Mei TanakaUX Research Lead, Hoshi Labs · JP9.49.29.28.69.09.49.39.16
Tomasz WójcikMotion Design Lead, Kadr Studio · PL9.38.89.29.58.69.09.39.10
Zara HassanHead of UX, Sahel Pay · AE9.39.59.09.48.68.98.99.09
Jonas LindDesign Engineer, Fjordline Systems · SE8.99.88.88.88.78.79.79.06
Hana NovákováStaff Product Designer, Brno Works · CZ9.09.59.09.88.78.29.19.04
Marco BelliniSenior Product Designer, Studio Vetro · IT9.69.09.410.08.08.39.09.04
Lea FischerDesign Systems Lead, Kanton Group · CH9.39.09.19.18.89.08.68.99
Olivia GrantVP of Design, Harbor & Pine · US9.29.09.19.38.58.88.88.96
Lukas BrennerPrincipal Product Designer, Feldwerk · DE9.29.18.99.38.98.88.18.90
Ana CostaInclusive Design Researcher, Maré Digital · PT8.98.98.78.78.58.78.78.73
Jury mean9.49.29.19.38.99.09.29.16
Spread (σ)±0.31±0.29±0.26±0.39±0.41±0.37±0.46±0.20

marks each juror’s area of expertise. Deeper tint, higher score.

  1. 01

    Submitted

    12 Jan

    Entry received, free of charge

  2. 02

    Jury scoring

    26 Jan – 6 Feb

    18 independent ballots

  3. 03

    Recognized

    9 Feb 2026

    Editors’ Choice

  4. 04

    Awards

    15 Apr 2026

    Grand Prix · Interaction Design

06/Screens

3 screens

The product, screen by screen.

Journey screen with route on map and a bottom sheet showing 24 minutes
01Journey
Live departures list with line badges and minutes
02Live departures
Digital 24-hour pass with QR code and top-up button
03Pass & ticketing

07/Case study

From problem to proof.

The challenge

Riders juggled three apps — a planner, an operator app for disruptions and a separate ticket wallet — and still missed trains. Visitors struggled most at transfer stations with several operators.

The approach

Studio Kanso shadowed riders at peak hours and designed for one hand and ten seconds. The journey became a single persistent sheet; everything else was pushed one gesture away.

Research

  • Field observation

    120 hours on platforms at 8 major transfer stations

  • Contextual interviews

    46 commuters and 22 visitors

  • Tree testing

    Navigation structure validated with 600 participants

Key insights

  1. 01

    At a platform, the only question is “which door, which train, how long?”

  2. 02

    Visitors trust colours and numbers more than station names they can’t pronounce.

  3. 03

    Tickets must work without signal — tunnels are where people need them.

Outcomes

  • 3 → 1

    Apps needed per journey

    self-reported, 3-month cohort

  • −47%

    Missed transfers

    visitor cohort vs. control

  • 92%

    First-journey success

    unmoderated tests, n=300

Outcomes are reported by the submitting team and reviewed by the jury.

08/Accessibility & performance

Built for everyone, on any device.

Accessibility

WCAG 2.2 AA

Audited by In-house, verified by Hoshi Labs, October 2025

9.0

Jury

  • Step-free routing with lift status as a first-class option
  • Line identity uses number + letter + colour, never colour alone
  • Haptic countdown for departures on locked screens
  • High-contrast theme tested with low-vision riders

Known gaps

  • Station maps are not yet available as text alternatives

Performance

4 of 4 within budget

Mid-range Android on congested 4G, CrUX-style p75 over 28 days

8.9

Jury

Performance metrics against budget
MetricMeasuredBudget
Cold start0.9 s (within budget)≤ 1.0 s
Departures refresh180 ms (within budget)≤ 300 ms
Offline pass availability100% (within budget)100%
Install size44 MB (within budget)≤ 60 MB

Within budget Over budget

09/Design system

Kanso UI, the system behind Meridia.

System
Kanso UI
Components
58
Design tokens
186

Color

  • #141414

    Ink

  • #E8432E

    Vermilion

  • #F1EFEA

    Washi

  • #F39700

    Line G

  • #9B7CB6

    Line Z

Typography

  • Inter Tight

    Interface & wayfinding

    Google Fonts

UX patterns

  • Bottom sheets
  • Live data
  • Offline mode
  • Wayfinding
  • Wallet passes

10/Credits

The people who made it.

Studio

Studio Kanso

Tokyo, Japan

Named after the Japanese principle of simplicity; specialists in mobility and public-space interfaces.

Founded
2014
Team
11–50
Recognized
1
kanso.example

Team

  • Haruto SatoCreative Director
  • Aiko MoriLead Interaction Designer
  • Ren IshikawaUX Researcher
  • Yui KobayashiMobile Engineering Lead
Client
Metropolitan Transit Alliance
Industry
Public transport

Built with

  • Swift
  • Kotlin
  • GTFS-realtime
  • Mapbox
  • Next.js
  • Figma

/More from the showcase

Whole season
Filmwell photo editing screens with a sunset landscape and film presets

Filmwell

Kodo Studio · South Korea

7.30

UXE

FeaturedQ1 2026 · Mobile Experience +1
Casa Ombra storefront with a serif headline and a terracotta arch framing a lamp

Casa Ombra

Studio Ferro · Spain

8.44

UXE

WinnerQ1 2026 · E-commerce Experience +1
Kelvin energy app in dark mode with an amber usage ring and weekly chart

Kelvin

Vatn Design · Denmark

7.94

UXE

Honorable MentionQ1 2026 · Mobile Experience +1